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'Robin Hood' Episode Recap: The Booby & The Beast

May 5th, 2008 1:40pm EDT  Post a comment    Add to My News

Robin HoodLet's see here. We've got gambling, trapped filled treasure rooms, Marian getting a bit frisky, and some more Allan deception. Well looks to me like we have ourselves another fun-filled episode of "Robin Hood."

So what would you do if you found out the sheriff had a plan to overthrow the King and take over England? I'd probably join up with the bad guys, but my moral compass is slightly askew. Robin decides he'd rather steal a huge chunk of cash from the castle's strong room (think of it as a big room with a treasure chest in it). How deceivingly mundane, not like our Sheriff at all. So he and the gang stroll up to the entrance and head for the treasure. Oh wait, that's right, the room is chock full of traps arrows and closing gates and hounds. They released the hounds! Well, so much for that plan, at least that's what the gang is thinking. Robin Hood being a 42-minute television show doesn't allow the story to end there. They're going to try again, after Robin tracks down the room's designer.

Meanwhile, the sheriff and Guy of Gisborne are planning on having a guest for the weekend, the German Count Friedrich. The Count is a gambling man so the sheriff decides to turn a portion of the castle into a casino. Don't worry, I jumped on Wikipedia after the episode and checked to make sure casinos didn't really exist way back then, but craps did, so they get half credit from me. The Sheriff plans to take the count for all his worth and then divide the money amongst the evil shadow men trying to steal England. It'd be cheaper to just hire Carmen San Diego, but I digress. Marian gets dragged into this ruse and is forced to be a constant companion to the count, an idea she is less than thrilled with. Guy is still treating her like dirt, but can you blame him?
Robin Hood
Robin and the gang locate Stephan, the blind designer of the strong room who reveals that the room changes every so often to make the traps harder to bypass. Also, after about 2 minutes the room fills with molten lead, which pretty much turns anyone inside into... I don't know...molten lead people. Robin is still dead set on stealing the treasure and proposes they build a mock room to practice in. Allan somehow ditches them and reports to Guy that they're planning another strike. When asked who gave Robin the information on the room Allan stays quiet. At least he won't sell out Marian.

The count arrives, and he is played by Dexter Fletcher of "Hotel Babylon" (another show on BBC America, check your local listings). Marian begrudgingly plays the part of the temptress with all the gusto of just about every girl I had a crush on in high school. She's cold. The sheriff tells the count that Marian is playing hard to get and that no means yes and pretty much the opposite of what they teach people at sexual harassment seminars. After Marian tries to retire to her room she is cornered by the count who effectively dispatches the guards trying to block Marian's path. Marian suspects there is more to the count than just a brain dead noble and is proven right after the pair of them overhear the sheriff and Guy discuss stealing the count's money to fund their evil schemes. The count reveals he isn't as dumb as he looks. It was especially awesome when he revealed that only an idiot would answer an invitation to no-name town without checking up on it first. Marian has a plan and the count wants in on it.

Pretending to be a blossoming couple, Marian and the count leave the castle on horseback to meet with Robin in Sherwood Forest. There they formulate a plan that will ensure the sheriff will lose all the money in the strong room. I guess the plan could have ended at "rob the strong room" but again, 42 minutes. The heist will be pulled off with Djaq disguised as a bar maid and the count losing all his money to the strong room, ensuring he will get it back after the robbery.

So now the heist is happening, everyone is in position and then... something goes wrong. Allan's little report gave Guy the idea to increase the traps. This include poison arrows, huge chasms, and swinging pendulums! Robin, of course, proceeds forward because he is pretty much the coolest guy in Europe. Also, by crawling on the floor he somehow avoids 90 percent of the traps. He gets to the treasure chest to discover it is a hologram (what?) but then hears the count's money being funneled from the casino upstairs to the platform under the chest. Success! Will tosses a bunch of sacks to Robin, who fills them and tosses them back, then high tails it out of the room as it begins to fill with lead. They escape just as the sheriff realized he's been played. Marian helps the count escape the castle walls, and he finds himself back to the forest.

Robin returns the count's money back to him but the count tells the outlaw to keep it and use it to do real good in the world. He's off, and Robin and the gang use their new riches to buy food for the poor. Everyone is happy once more, until next week.

Another fun episode. I sort of wish some of the other members of Robin's gang would be featured a bit more, that's my only qualm. Oh, and if my recaps are getting you interested in this show but you find yourself without BBC America, iTunes has the episodes for download. Now you have no excuse to broaden your TV tastes.

Dan ChruscinskiRecap by Dan Chruscinski
Starpulse contributing writer


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