Painkiller: Heaven's Got a Hitman


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Painkiller: Heaven's Got a Hitman (IBM PC Compatible) Credits:
Company 1: DreamCatcher
President and CEO: Richard Wah Kan
Managing Director (Europe): Olivier Pierre
Executive and Line Producer: Robert Stevenson
Vice President Marketing: Marshall Zwicker
Lead Product Marketing Manager: Brian Gladman
Marketing Director (Europe): Matthieu Saint-Denis
Marketing Brand Manager (Europe): Simon Vivien
Product Manager France: Julien Levy
Product Manager Germany: Sabine Berekoven
Product Manager UK: Estelle Vareilles
Product Manager Spain: Jose-Maria Hernandez
Product Manager Italy: Manuel Fontanella
Marketing Creative Director: Desmond Oku
Illustrations: Russell Challenger, Greg Banning
Graphics Management: Jim Meecham, Odile Mousseau
Director of International Communications: Nick Malaperiman
PR Coordinator: Tara Reed
PR Manager (France): Nicolas Swiatek
PR Assistant (France): Maryline Perrier
PR: Kit Ellis, Eddiemae Jukes, Erica Kohnke, Katie McQuade, Erica Rogers, Rannie Yoo
Story Concept: Adrian Chmielarz, Jeremy Bell, Russell Challenger, Brian Gladman
Script: Jeremy Bell
Manual: David Ellis
Manual Layout: Trang To, Jim Meecham
Additional Production: Mike Adams, Majdi Kraiem
Localization Production: Yann Tisseyre
Voice Casting and Directing: Ginny McSwain
Voice Casting and Direction (Localization): Yann Tisseyre, Simon Vivien
Additional Directing: Robert Stevenson
Voice of Daniel: Cameron Clarke
Voice of Alastor: Jim Cummings
Voice of Samael: John Cygan
Voice of Lucifer: Lex Lang
Voice of Catherine: Vanessa Marshall
Voice of Eve: Vanessa Marshall
Voice of Asmodeus: Jim Ward
Soundelux DMG Producer: Amanda Wyatt
Engineer and Dialogue Editorial: Elliot Anders
Assistant Engineer: Tim Farrell
Voice-Over Asset Manager: Sara Huddleston
QA Manager: Mike Adams
QA Lead: Adrian Miller, Mike Mitres
Tester (Functional): Adrian Miller, Aldo Fazzari, Dan Dawang, Matthew Dickson, Chris Elliot, Anthony Finelli, Ryan Gavel, Vasso Kontoulis, Kory Lauzon, Yohany Lee, Chris Nesbitt, Shing Pang, Daniel Torreblanca
Tester (Enzyme Compatibility): Guy Demers, Darren Keenan, Kayven Meager, Fred Plante
Additional Testing: Joel Freschler, Chantal Mauro, Krystal Moon, Jeremy Norel
Website: Jeremy Bell, Barry Lachapelle
Legal Affairs: François Breuillier, Leslie Rosenthal
Company 2: People Can Fly
Project Lead: Adrian Chmielarz
Lead Programmer: Bartlomiej Sokolowski
Lead Game Designer: Adrian Chmielarz
Lead Level Designer: Andrzej Poznanski
Lead Character Design and Animation: Michal Kosieradzki
3D Engine and Animation System Programming: Klaudiusz Zych
Game Play and Logic Programming: Marek Galach, Michal Trepka
Weapons and Additional Game Play: Bartlomiej Sokolowski
Physics and Havoc Integration: Krystian Galaj
Editors and Scripting System Programming: Bartlomiej Sokolowski
Sound Programming: Krystian Galaj
User Interface and Input Programming: Michal Trepka
Pathfinding & Occlusion: Krystian Galaj
Game Design: Michal Sadowski
Additional Game Design: Michal Kosieradzki, Michal Nowak, Andrzej Poznanski
Senior Level Design and Modeling: Kamil Bilczynski, Tomasz Strzalkowski
Additional Level Design: Michal Sadowski
Weapon Design and Modeling: Pawel Ruszkiewicz
Additional Modeling: Wojciech Pazdur
Character Animation: Krzysztof Falinski, Pawel Ruszkiewicz
Havok Objects: Kamil Bilczynski, Wojciech, Wojciech Madry, Michal Nowak, Wojciech Pazdur
Additional Havok Objects: Michal Nowak
Senior Texture Artist: Krzysztof Falinski, Pawel Ruszkiewicz, Robert Wilinski, Sebastian Woldanski
Textures: Kamil Bilczynski, Michal Nowak, Wojciech Pazdur, Tomasz Strzalkowski
Lighting: Wojciech Madry, Wojciech Pazdur, Andrzej Poznanski, Tomasz Strzalkowski, Robert Wilinski, Sebastian Woldanski
HUD and GUI Artist: Robert Wilinski
Particles and Special FX Art: Michal Kosieradzki, Pawel Ruszkiewicz
Game Environment Technical Director: Wojciech Madry
Maya MEL API and Script Programming TD: Sebastian Woldanski
2D Art: Krzysztof Falinski
Conceptual Art: Kamil Bilczynski
Sound Design: Adam Skorupa
Music and Acoustic Sets: Adam Skorupa
Ambient Sound and Music: Marcin Czartynski
Additional Ambient Music: Cezary Gapik, Patryk Gegniewicz
Music Producing: Piotr Chancewicz
Music Performance: Mech Maciej Januszko, Piotr Chancewicz, Krzysztof Najman, Piotr Pawlowski, Janusz Lakomiec, Artur Affek
Music Recorded At: Mediastudio, Piotr Chancewicz
Music Mixed At: Mediastudio, Piotr Chancewicz
People Can Fly Business Affairs: Adrian Chmielarz
Company 3: Digital Amigos
Project Leader: Krzysztof Rudz
Additional Art: Krzysztof Rudz
Lead Artist: Adam Torczynski
Lead Character Animator: Andrzej Zawada
Lead 3D Modeler: Bartek Opatowiecki
Environment Artist: Bartek Opatowiecki
Rigger and Character Animator: Grzegorz Kukus
Character Animator: Lukasz Muszynski, Arek Zawada, Tomek Zawada
Character and Concept Artist: Szymon Kaszuba
Texture Art: Arkadiusz Jurcyn, Jarek Kwasniak, Andrzej Rudz
Modeling: Arkadiusz Jurcyn
Matte Painting: Jarek Kwasniak
Supplementary Modeling: Sebastian Nowak
Storyboards: Rafal Maslyk, Karolina Poryzala
Sound and Music Composition: Marcin Czartynski
Post Production and VFX: Adam Torczynski
Title Animation: Janusz Budzyn ~ Keith Adams, All Game Guide



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