5 Ways To Make An Awesome Metal Gear Solid Movie
For anyone who has played the Metal Gear Solid series, well, you already know why a movie adaptation would be awesome, right? But for those of you not in the know, Metal Gear Solid is a videogames series that has woven together a fantastically intricate plot through its various entries over the years.
Created by Hideo Kojima, the series began in 1987 with Metal Gear for the MSX2, but with the release of 1998's Metal Gear Solid, the series was revived and partially re-imagined. From focusing on the likes of cloning, grizzly mercenaries, a cyborg ninja, gene therapy, all powerful A.I's, a Russian gunslinger, a disfigured physic spy that murdered his father, giant Japanese mechs, Illuminati-like secret societies, to real world and historical moments, the series has become a staple of the videogame industry.
Spawning prequels, sequels, remakes and non-canon entries, Metal Gear Solid is prime for a movie adaptation. Though Sony Pictures have been toying with us about a Metal Gear Solid movie for some time now, it seems to be finally happening.
However, while some videogame adaptations sound good in theory, squeezing hundreds of hours of the Metal Gear Solid saga into a 2 hour movie may be impossible. While that's a worry that should be currently on Sony Pictures' mind, there are other elements of the movies production that they need to consider. Here are 5 ways to make an awesome Metal Gear Solid movie.
1- Let David Hayter write it
Since the original Metal Gear Solid, David Hayter has not only voiced Solid Snake, but also famed, reviled and misunderstood veteran Big Boss, from who Solid Snake was cloned from.
For any fan of the series, his gruff and gritty take on the character of Snake has become synonymous with the espionage series. Capable of delivering a dynamic and varied vocal range, David Hayter perfected the roles of Big Boss and Solid Snake for 15 years.
He also plays all the games himself and ultimately has a deep understanding of the series' mythology. With all of this involvement and knowledge behind the series, wouldn't it be awesome if Hayter could perhaps work on the movie somehow? Well, I forgot to mention that voice acting isn't his day job... that would be screenwriting/directing.
David Hayter has written the likes of X2: X-Men United and Watchmen, while most recently writing and directing his first feature, Wolves. The guy knows his shit, basically. In fact, a few years ago he wrote a pitch for the movie adaptation of Metal Gear Solid, but sadly it never materialized.
From voicing Snake and Big Boss, to playing the games & intimately understanding this saga, David Hayter is the perfect screenwriter for the upcoming adaptation. However, the only spanner in the works is that the creators of the series not only recast his role, but are also allegedly on rocky ground with the voice actor.
The question is, would Hayter even want to work on the project after being neglected from the newest videogame installment?
2- Pick the right cast
I know I shouldn't judge someones opinion on what actors should appear in a Metal Gear Solid movie, but whenever I read suggestions such as Scarlett Johansson as Sniper Wolf and Vin Diesel as Vulcan Raven, I just bloody roll my eyes.
Yeah we get it, Scarlett Johansson has blonde hair and large breasts and Vin Diesel has muscles, but that doesn't make them perfect for those roles. Personally, seeing a star studded cast would take me out of the experience, as instead of thinking, “That's Vulcan Raven, a badass guy who wields a gun made for an attack helicopter”, I'd be more likely to think, “Oh, it's the guy from The Pacifier. Brilliant”.
I suggest that the role of Solid Snake is potrayed by a well known seasoned actor. Of course, for most gamers the name that springs to mind is Christian Bale, and while he does kind of look like Solid Snake and is quite bankable, I'm more partial to Eric Bana taking on the role myself.
But hey, if Bale were to get it, I wouldn't scoff! For everyone else I think Sony Pictures should take the Star Wars: Episode VII route and largely cast unknowns. Granted only a few blockbusters can do this and still bring in the audiences, but over saturating Metal Gear Solid with celebs simply in the hope to bring in a wider audience is a bad move.